Project xx1

no-profit

Viale Prospero Colonna, 101

00149 Roma

ITALY

 

P.I. 15203931009

C.F. 97938120587

 

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Immersive Education

Project xx1 develops since 2021 a specific approach to education, based on immersive experiences. This new methodology features interactive storytelling, multisensory involvement and creativity to implement inclusive educational projects based on active participation, integrated in the school curriculum. Immersive Education can be used to enhance both specific and transversal competencies from primary to secondary school. We turn stories into learning journeys.

Changing voices (2022)

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A school project does not seem to go as expected: someone is trying to ask for help to the class to reveal old school secrets. The students will be called to investigate and discover how they can make an old revolutionary endeavour that could be useful also today. An immersive adventure based on sharing, creativity, and emotional sensitivity.

 

 

A project developed for 6th and 7th grades, "Changing voices" finds its place in the daily school routine as a mystery about bullying to be uncovered. The adventure develops stimulating discussion, investigation and logic. Afterwards, it gets more intense by involving the students in the creation of a radio programme (podcast) with their own original materials.

Throughout the experience, they will work on logical, expressive and communication skills, along with their teamwork abilities; they will increase their problem solving, verbal and emotional competencies.

At the end of the experience, the participants are guided in the composition of a podcast that will be recorded and made available for everyone. The last session is a reflection, with the participation of the school psychologist.

Every step of the experience is built as an opportunity for inclusion, by fully integrating participants with special education needs, including foreign and disabled children. 

The Guest (2021)

A strange character appears in the school and asks the children for help. An interdimensional portal brought him and part of his world inside the school. The children will visit the portal and will help him to put together the pieces of his story to understand what happened and send him back to his world. The guest will teach them some of the peculiar practices of his world, where words are cultivated like plants. An immersive adventure where the children are the protagonists.

 

 

A project for primary schools (3rd and 4th grades), "The guest" is integrated inside the daily school environment as a "fantastic" space.

The project starts by stimulating listening, understanding, discussing and investigative and logical abilities. Aftewards, it adds sensorial exploration, active information search, collaboration in small groups. all proposed following a learning-by-doing approach.

As the experience unfolds, reading and writing skills are developed, through individual and cooperative learning, problem solving and linguistic competences development.

At the conclusion of the experience, the pupils are led through the composition of reports, using different media (artistic, digital, verbal), developing storytelling competences.

Each stage of the experience is built in an inclusive approach, taking care of the full integration of children with special educational needs, including foreign and disabled children. 

Theoretical aspects

 

Immersive Education is a model of pedagogical intervention for children, adolescents and adults, based on immersive experiences in theatre arts, carried out in the UK and the US since many years. The term “immersive” does not stand for “virtual”, but it identifies a transmedia experience that, also using digital tools, is always referred to a physical, “real” space. Here, the primary concern is the sensory and physical activation of the participants' bodies, resulting in making everyone's experience more motivating and engaging. Immersive Education experiences, thanks to their articulated and multifaceted structures, manage to easily reach and engage the students, triggering their motivation to learn and allowing for a differentiated participation, varying in modes and degrees of involvement. From the perspective of inclusion and accessibility, they represent a significant opportunity for students with special learning needs and disabled ones, who need contexts rich of facilitators to enhance their verbal and non-verbal interactions, their linguistic development, metacognitive processes, self-esteem, their sense of belonging to the school and social communities.

With the methodology of Immersive Education we work to:  

- increment the level of students' wellbeing;

- activate their processes of learning by discovery;

- support and empower their creativity;  

- activate individual and collective role-playing and problem solving strategies;  

- enhance their motivation to learning specific subjects;

- boost their learning results.

 

Immersive Education is based on 4 key-concepts, used as references for the development of learning adventures based on extremely lifelike simulations, with the support of actors, set-up, active explorations, problem solving, and active participation. The 4 key-concepts are:

1. Motivation trigger

2. Dramatic structure (narrative)

3. Involvement of the self

4. Continuous engagement

 

 

Brunetti, R., Ferrante, S., Avella, A.M., Indraccolo, A., Del Gatto, C. (in press). Turning Stories into Learning Journeys: The Principles and Methods of Immersive Education

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